Introduction - Details
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This map was created during my free time. I wanted to experiment on the Doom SnapMap Editor. The intentions for this map were "Find your own gear in order to progress onto the level". It's a linear map with one secret room.
• Solo Project
• Doom SnapMap
Production
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In order to create this map, I first played with the editor for a bit. When I got the hand on the editor, I thinked of the level intentions. I was really interested of making some narrative map, where the player begin as a prisoner, and tries to escape.
I will talk more about the narrative and design after the production part. After placing some assets, I used the visual scripting tools to make sure the player start the level with no weapons.
With my intentions in mind, I imagined a challenge equal to the power of the player. For exemple, when he gets his shotgun, the player have one room of demon, before getting his next weapon. Then, he have a big challenge of three room before getting a loadout of weapons.
The two final room are a big challenge with big music, to make a grand finale for the level. I made a few playtest and the difficulty was well received, so my next step was to make sure everything is well scripted (Checkpoints, weapons, secrets..).
During the level, I added some checkpoints and drones at key points that give players health and ammo, to make sure the player is not locked.
Narrative
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As said before, the player is a prisoner wanting to escape from demons. So, the environnement is at first Hell, and will later be a human base. I added some voicelines to let the player knows his actions have consequences in the word. Also, i played a bit with the lighting. In the beggining of the game, the lighting is really moody, and when he gets his first weapon, the lighting is more natural, the music start, he's starting something. At the end of the level, when everything is cleared, a voice warn the player that he did something wrong for the world.
Design
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Doom is a FPS. Meaning the player have a limited field of view. My map is often inviting the player to search for interruptors, or weapons, so it's not ideal. To make up for it, I used flashing light, sounds and text :
The map has been well received by the community rating.